Thursday, 11 January 2018

How to Get Paid

Getting your ducks in a row/process you should go through:
  • initial call: 
    • find out budget 
    • negotiate budget/price 
  • write an estimate for job and itemise that it will take a full day to complete etc. 
    • estimate includes 3 changes 
    • estimate is fluid, quote is legally binding 
  • require 50% upfront and need purchase/ order number (legal requirement, paper trail)
  • balance paid on supply of files 
  • copyright will be releaser on FULL and FINAL payment (must be done in writing can be done in an email)
  • any additional chances will be charges at £xxx per hour and they would be informed before doing any more work/undertake changes. Make them aware 
  • KILL POINT:
    • project is killed before completion all fees will remain chargeable to that point 
    • work is charged for until the work is complete or stopped 
  • Send client full breakdown of your terms, ask for purchase order and approval of items 
    • wait until confirmation until the work is complete. 
  • Invoice:
    • invoice number 
    • date 
    • reference number (my ref)
    • Client 
    • Contact details 
    • itemise work:
      • all the work 
      • upfront payment 
      • balance due 
    • Form of payment:
      • bank transfer 
      • no cheques (just paper might not clear) 
    • once paid email say received payment, heres copyright now belongs to you 
    • invoice goes to the account department not originator of brief
  • do it cheap this time and give more work in future:
    • this never happens
Now:
min £30 an hour at the minute 

F You Pay Me (video):
Mike Monterio - Mule 
  • wanted to run own design studio to be able to pick and chose client and be responsible for the work they where doing.
  • make sure relationship between you and client is set in place incase anything changes
  • basics of a contract is clear definitions, make sure everyone understands and is aware, must understand what there agreeing too 
  • clients go rouge, if a brief completely changes end that contract settle up and start a new one 
  • don't be afraid to walk away 
  • client brings in another designer, makes you in competition with another designer which isn't in the contract 
  • lawyer makes you money (in professional setting), get contracts to a point where your protected from loss of earning 
Top 6 things about contracts:
  • they protect both parties as what to do if anything happens in contained within the contract 
  • don't start work without a contract 
  • don't blindly accept their terms, often clients don't know whats in the contract 
  • anticipate negotiation but don't back down on important aspects 
    • ip/copyright transfers on full payment only
    • kill fee/point 
    • liability, broad term that means if somethings gone wrong you may bear reasonability 
    • be specific and confident about money, don't hesitate 
  • contracts up front 
  • make internal allies 
  • work with advisors 



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